Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Any orc who can keep a large tribe from feuding and in-fighting is often unusually intelligent and commanding, and is inevitably very strong as well. They are skilled with both sword and bow, but their real talent lies in their rare ability to rally other orcs to battle, to give orders that are followed not out of fear, but loyalty.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Advances from: | Orcish Leader |
---|---|
Advances to: | Orcish Sovereign |
Cost: | 35 |
HP: | 60 |
Movement: | 6 |
XP: | 120 |
Level: | 2 |
Alignment: | chaotic |
ID | Orcish Ruler |
Abilities: | leadership |
greatsword blade | 9 - 3 melee | ||
bow pierce | 6 - 3 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 40% |
Cave Wall | 99 | 40% |
Chasm | 99 | 20% |
Continental | 2 | 30% |
Deep Water | 99 | 20% |
Forest | 2 | 50% |
Hills | 1 | 50% |
Ilha | 1 | 40% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
não | 3 | 20% |